Glassix 2 v0.15 - What's next!


Hi everybody!

With Glassix 2 v0.14 out (Will go PUBLIC 1st November) and the Event Editor mostly done, it's high time to start moving the plot of the first scenario. Well, at least, that was plan until I realized a lot of the events I wanted to write involved public locations such as hallways or streets which are currently not included in the game. These locations are mostly use when encountering new key characters and since the Newbit scenario in Glassix 2 involves a university, a lot of the events I'm planning would occur in the University hallways or possibly outdoors.

So I've changed the plan a ~little~ and will first focus on adding such locations in v0.15 and since a lot of players already suggested it previously, I'll also include the location to location navigation feature similar to Glassix 1 so we don't have to go back to the city map each time we want to move in a nearby locations.

If time permits it, I'll also furnish the already existing quite empty locations to make it more lively (That's been on the backlog for a few versions already :x).

Well, that's about it. Quite a lot of work to do actually despite the few lines of explanations so I'll get to it now! 

Glassix 2 v0.15 will be in BETA version for supporters for 1 month and go PUBLIC on December.

Have a nice day!

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